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« Super Smash Bros Brawl ~ First Impressions

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Super Smash Bros Brawl ~ Finished

smash2.jpg

Though the Subspace Emissary mode took me just over 10 hours, I have to say Brawl felt shorter than I expected. Perhaps that’s because unlocking everything simply requires a single play through of SSE, where as I’m used to meeting some rather lengthy requirements to unlock all the characters. One can argue this method is better though, and I must admit I’d probably say preferred. Obviously the real play time of any Smash title is in the multi-player brawls. With online connectivity, Brawl ought to have more replay than Melee or 64.

Joined in on an online tournament over at EvAv and won my first round last night in a best of 3 match. Came down to two Sudden Death victories, so it certainly was a close match-up. YouTube links of the replays may even be available soon, but not quite yet. There’s a lot of little nagging changes in Brawl that are taking time to get used to, but overall I think it’s a good upgrade. Just that, for example, SpaceKitty and I noted that it seems harder both to pick up items from the ground or preform smash attacks rather than regular attacks at times.

We played for over two hours again last night with minimal lag, so I really must commend the online play of Smash. SpaceKitty absolutely owns me in getting the smash balls first, usually resulting in some spectacular deaths, but I’ve still got the edge in overall wins. Pikachu, Link, and Samus remains my go-to team, but Sonic is a lot of fun and SpaceKitty has found a liking for Lucario. I only find it a shame that Zero Suit Samus is terribly weak, making Samus’s final smash such a double-edged sword.

Mar 15th, 08 by Rirath - Games |

Tags: Games, Nintendo, Super Smash Bros Brawl, Wii


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  1. on 15 Mar 2008 at 4:44 pm1 Chris W.

    Again, I have to agree with much of this assessment. However, I much rather like to unlock characters the “Melee” way. Yes, it may be more aggravating, but that makes it all the more satisfying, especially when you keep challenging a character about 10 times to beat and unlock it! I’m still playing SSE, so imagine my surprise when I’m unlocking characters that I thought were going to be toughies to unlock.

    I also like using Lucario… his moves are reminiscent of Mew-Two and I also liked playing him in Melee, even though these Pokemon are light. Also, of all the Final Smashes, I love Link’s the best. It balances style and damage in a neat package!

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