



Being awesome, SpaceKitty picked up the niche PSP title Patapon for my birthday. Part Rhythm game, part RTS, part side-scrolling platformer… thing. All I know is it’s adorable and addictive, but I seem to suck at it. I’m doing well enough to get by and all, and I’m certainly having fun, but it’s already driven me to cheat twice now in order to pass a seemingly impossible mission. It’s been quite some time since a game forced me to cheat — the last being Mega Man Powered Up, also for the PSP.
To get Fever Mode, 10 combos have to be chained or a perfect 4 beat rhythm has to be entered at a combo of 3+. Unfortunately, after achieving this the game becomes quite unforgiving, and even slightly missing the beat puts you right back to square one. Wouldn’t be a big deal if Fever Mode was just extra attack / defense as it is in many missions, but in other missions it’s the only real way to win. Results in a lot of frustration, but thankfully the game doesn’t seem to rely on it all too much.
I certainly am enjoying the title though, equipping the Patapon army with better weapons, rarer units, and generally crushing our enemies. Plus it’s really hard not to want to know what “IT” is at Earthend that we’re so bent on seeing. I mean, I really don’t need much of a reason to whip an army of eyeballs into a war-like frenzy, but “IT” could be something useful… *scheme*
Apr 1st, 08 by Rirath - Games | Comment »

I have to say, Retro really outdid themselves this time. I mean, Prime 1 was one of my favorite Gamecube games and an absolutely brilliant reimaging of the Metroid series, but they really tweaked out every aspect of the formula this time around. The delay was a pity, it really shoulda been out by launch, but it was definitely time well spent judging by the end product.
I’m sure some people are going to argue that having each planet broken up into near linear segments that can be traveled between by ship will kill the ‘exploration’ element of the title, but give me that anytime over the jumbled mess that was Prime 2. Heck, I played through the entire game more or less without getting lost once! It’s not that there wasn’t plenty to explore — it’s that I generally had an idea where I was and where I needed to go to advance. That, in my book, is a good thing.
Even the various expansions were far easier to find this time, largely more accessible and as a reward for exploring rather than stuck in the most remote corners of the globe. I can think of few things I would suggest to improve upon Prime 3, honestly. The X-Ray visor was so nifty this time around too, even better than it was in Prime 1. Pretty much my only minor gripes were that the final beam weapon was a bit unimpressive, and that the Zero Suit model used for Samus looks absolutely ridiculous outside of Smash Bros. Why on Earth Retro threw away the amazing model of Samus at the end of Prime 1 for the cartoony Zero Suit Samus, I may never know.
Mar 24th, 08 by Rirath - Games | Comment »

I have to admit, after playing Prime 2 and completing it more out of a sense of duty than any real desire, I’ve been avoiding Prime 3. Shame, that… because Prime 3 was one of the big AAA titles that made me want a Wii to begin with, and I loved the original Prime. But with Prime 2, Retro just simply spoiled the ‘fun’ element with too much drab rehash, limited ammo, and tons of backtracking. So, I was more than a little leery going into Prime 3… but so far so good. I picked it up for a mere $20 at a local video store the other day. Couldn’t pass that up.
First thing I noticed was that the graphics definitely got a bit of an overhaul. Not a lot, but enough that the game seems noticeably cleaner right off the bat. What I’m really liking so far is the ample amounts of voice dialog, story, and scripted events taking place. I think that’s part of what turned me off to Prime 2… too much being alone in the middle of nowhere, reading log entries for a story. Prime 1 had enough of that, thanks. It’s still no Halo 3, you’ll still be doing plenty of solo-time puzzle solving, but dang it’s nice to actually have something happening around you. Though, within the first few hours: Minor spoilers: You’ll fight Meta Ridley yet again, and the dark Samus. Retro - do something original. Bringing back the Hunters is a nice touch, at least.
Still getting used to the wii control. Some commands and buttons are somewhat awkward, like switching to the scanning visor, or remembering what button is jump and which is morph ball… but I’ve adjusted pretty well. Aiming is fairly intuitive, wiimote controls certainly make the game more fun and improve the combat sections, making it much more shooter-ish. I’m sure some will see this as a downside though. I keep mistakenly locking on to enemies and absentmindedly firing without really aiming, just expecting it to auto-aim like previous Prime titles… but I do quite prefer having to aim for myself. So far it’s better than Prime 2 in every way. Better graphics, dialog, story, scripted events, better combat, improved controls, and good guidance.
Mar 16th, 08 by Rirath - Games | Comment »

Though the Subspace Emissary mode took me just over 10 hours, I have to say Brawl felt shorter than I expected. Perhaps that’s because unlocking everything simply requires a single play through of SSE, where as I’m used to meeting some rather lengthy requirements to unlock all the characters. One can argue this method is better though, and I must admit I’d probably say preferred. Obviously the real play time of any Smash title is in the multi-player brawls. With online connectivity, Brawl ought to have more replay than Melee or 64.
Joined in on an online tournament over at EvAv and won my first round last night in a best of 3 match. Came down to two Sudden Death victories, so it certainly was a close match-up. YouTube links of the replays may even be available soon, but not quite yet. There’s a lot of little nagging changes in Brawl that are taking time to get used to, but overall I think it’s a good upgrade. Just that, for example, SpaceKitty and I noted that it seems harder both to pick up items from the ground or preform smash attacks rather than regular attacks at times.
We played for over two hours again last night with minimal lag, so I really must commend the online play of Smash. SpaceKitty absolutely owns me in getting the smash balls first, usually resulting in some spectacular deaths, but I’ve still got the edge in overall wins. Pikachu, Link, and Samus remains my go-to team, but Sonic is a lot of fun and SpaceKitty has found a liking for Lucario. I only find it a shame that Zero Suit Samus is terribly weak, making Samus’s final smash such a double-edged sword.
Mar 15th, 08 by Rirath - Games | 1 Comment »