Final Fantasy XII: Revenant Wings is a bit hard to explain. It plays something like a standard Tactical RPG, yet the battles are in real time and with slightly more direct control over the units. Each main unit has several supporting units, and combat is basically dumbed down into a rock-paper-scissors type affair that, in the end, doesn’t matter a whole lot. Rather than worry about strategy, a much more effective tactic so far into the game has been to simply Zerg rush whatever enemy I’m facing with all of my forces all at once.
More interesting to me are the familiar, and now uber cute, chibi characters who continue the story of Final Fantasy XII in a strange and barely related fashion, much like Final Fantasy X-2. Personally I didn’t see X-2 as the abomination that many did, so the addition to the story is quite welcomed. The combat is interesting enough, especially if you enjoyed games like Tactics and Tactics Advance like I did. It’s different enough from your standard Tactical RPG though that even if you didn’t, this may still be worth taking a look at.
I don’t think the 80-something missions are going to take very long to play through from what I’ve seen so far, but there does seem to be enough variety to keep things interesting if you’re willing to do the side quests. What currently has me stuck though is a seemingly rather ill conceived stealth mission with Vaan, who is basically getting his ass kicked repeatedly for trying to be Sam Freaking Fisher and failing badly. Why does every game insist on throwing a stealth level into the mix?











